Hello. I am a cross-disciplinary Director, exploring immersive storytelling through VR, AR, film, games, and beyond. My work is research focused, and lies at the intersection of narrative and experiential technology.
I write and direct interactive stories, whether for unique pieces or in collaboration with brands and organizations.
I am passionate about human-centered storytelling, and use intensive research-centric process such as world-building and iterative prototyping to create complex and multilayered projects that have a unique voice and real-world impact.
A Symphony of Noise
A prototype of a musical Virtual Reality Experience we are building, created with the support of the Arts Council and Creative XR. It allows you to explore the world and discover all the sounds that are present at any one time. We will be expanding this project in the coming months.
VIRTUAL REALITY, AMBISONIC AUDIO, GAME
A multi-award winning, self-made, atmospheric Virtual Reality game about extreme weather, identify and artificial intelligence. This project started as a way to explore UX in VR, and grow into a full-blown gaming experience, now available on Steam and Oculus, and coming soon to PSVR.
VIRTUAL REALITY, GAME
For this commission by Toyota, we created a series of art installation, with the goal to create films inside of them. The three 'prototypes' each explored a different way to bring real-time visual effects to life around the new Prius. All effects created in-camera.
ART INSTALLATION, COMMERCIAL
A story by author Khaled Hosseini about refugees, Syria, and a fathers last goodbye. Brought to life in Tilt Brush by Liz Edwards, with music by the Kronos Quartet. Made with the VR team at The Guardian and UNHCR.
Official selection at Cyclope Festival at Dok Leipzig, SIMA Best VR Experience winner & Jury Prize for Immersive Impact. Immersive Animation Award at the VR Awards. FWA winner.
JOURNALISM, IMMERSIVE VR
A Virtual Reality experience about autism, based on the experiences of autistic women, made with Lucy Hawking and The Guardian VR team. Written by Sumita Majumdar, co-directed by Shehani Fernando.
Official selection Cyclope Festival, Doc Leipzig. Winner at the VR Expo.
JOURNALISM, CINEMATIC VR, IMMERSIVE STORYTELLING
A volumetric Virtual Reality experience built for the Google Daydream VR headset, allowing you to explore a crime scene, and learn about the reality of Forensic Science. Co-directed by Nicole Jackson, and made with the fantastic VR team at The Guardian.
Winner of the Immersive Game Award at the VR Awards.
JOURNALISM, VIRTUAL REALITY, GAME
During 4 intense days of filming in some of Barcelona's most iconic locations, we created a 4D haptic Virtual Reality car chase, allowing viewers to glide, fly, race and even skateboard in 360 degrees.
CINEMATIC VR, HAPTIC, COMMERCIAL
This Cinematic VR experience is about Annapurna, a young woman in rural India who teaches young children. The story of her family, and her journey to becoming a teacher, explores the work ChildFund does to help children all over the world.
CINEMATIC VR, IMMERSIVE STORYTELLING
An award-winning VR film about water poverty, launched at Sundance Film Festival, exploring how Water.org is bringing clean water into the homes of millions of families across the globe, and what a difference that makes.
CINEMATIC VR, IMMERSIVE STORYTELLING
A VR film created with Lexus and Team One USA, allowing people to join Christian van de Velde on a day of training, and see the world from his eyes. We filmed this project using custom-made 360 camera rigs in the beautiful mountains of Malibu.
THE MOST NORTHERN PLACE
The Most Northern Place is a simple but powerful web documentary about a small town in Northern Greenland. It tells of a clash of cultures and a conflict of territory set during the run-up to the Cold War, and the forced the relocation of the Inuit population native to the town of Thule by the U.S. Army, circa 1953.
Horizon Award winner, part of PBS Pov Docs Interactive Shorts
TRANSMEDIA, WEBDOC, DOCUMENTARY, HTML5
A voice-controlled art installation about intimacy and collaborative interaction. Exhibited at the V&A, DDD Milan, OFFF Barcelona and many other places. Made with Luciano Foglia, and filmed by Paulo Zerbini.
I was part of a winning team to build a funded prototype with Creative XR, run by the lovely team at Digital Catapult.
A short article exploring why playing games is like travelling, and how exploring game worlds is an adventure in and of itself.
I mentored 4 amazing teams who were supported by Boost in Helsingborg, and creating their first VR experience.
A breakdown of 25 key thoughts on how Cinematic VR changes the process with which we make film.
I joined Alex McDowell & Juan Diaz B at the Berlinale for the 3rd year running, to participate in a World Building exercise.
DIGITAL DESIGN DAYS / OFFF
Keynote talk at DDD in Milano, about my recent VR work at The Guardian, and 'memorable' storytelling in XR.
A short breakdown of the challenges we had and process we followed to create our 4D VR Experience for Seat.
Excited to participate in Inner Worlds, a series of conversations about world building, by Wojtek Borowicz.