I am an award winning cross-disciplinary New Realities Director, exploring immersive storytelling through VR, AR, film, games, and beyond. My work is research focused, and lies at the intersection of narrative and experiential technology.
I collaborate with brands, consult for companies, and create unique self-generated projects.
I am passionate about human-centered stories, and use processes based on deep research, conceptual prototyping, and rapid collaboration to reach complex and multilayered results that have real-world impact.
INSIDE A NUCLEAR REACTOR
Shrink to the size of an atom and journey to the core of a nuclear reactor. Using virtual reality, watch how nuclear fission happens inside a power station, and how the energy is then used as steam to turn turbines – producing electricity for your home.
5+ millon views on YouTube.
A Virtual Reality experience about autism, based on the experiences of autistic women, made with Lucy Hawking and The Guardian VR team. Written by Sumita Majumdar, co-directed by Shehani Fernando.
Official selection Cyclope Festival, Doc Leipzig. Winner at the VR Expo.
A story by author Khaled Hosseini about refugees, Syria, and a fathers last goodbye. Brought to life in Tilt Brush by Liz Edwards, with music by the Kronos Quartet. Made with the VR team at The Guardian and UNHCR.
Official selection at Cyclope Festival at Dok Leipzig, SIMA Best VR Experience winner & Jury Prize for Immersive Impact. Immersive Animation Award at the VR Awards. FWA winner.
A volumetric Virtual Reality experience allowing you to explore a crime scene, and learn about the reality of Forensic Science. Co-directed by Nicole Jackson, and made with the fantastic VR team at The Guardian.
Winner of the Immersive Game Award at the VR Awards.
A multi-award winning atmospheric Virtual Reality game about extreme weather, identify and artificial intelligence.
SANSAR: MONKEY TEMPLE
Linden Lab, the creators of Second Life created a new social VR project called Sansar. They invited me to experiment with their platform, and the VR editing tools, as an Early Creator.
SEAT: EXPERIENCE BARCELONA
A 4D haptic Virtual Reality car chase set in the most famous locations in the beautiful city of Barcelona.
A VR film about Annapurna, and her family, and the work ChildFund does to help children all over the world.
An award-winning VR film about water poverty, launched at Sundance Film Festival, exploring how Water.org is bringing clean water into the homes of millions of families across the globe, and what a difference that makes.
A series of prototypes exploring how to bring real-time visual effects to life around the new Prius, all created in-camera.
A VR film allowing you to join Christian van de Velde on a day of training, in the beautiful mountains of Malibu.
THE MOST NORTHERN PLACE
A transmedia web documentary about Northern Greenland, and how stories from the past are slowly coming to the surface as the snow melts.
Horizon Award winner. Featured on PBS/POV Docs Interactive Narrative Shorts.
A voice-controlled art installation about intimacy and collaborative interaction. Exhibited at the V&A, DDD Milan, OFFF Barcelona and many other places. Made with Luciano Foglia, and filmed by Paulo Zerbini.
I'll be speaking at the Dutch Film Festival about my recent projects, and the Creative XR funded prototype I directed.
I've been selected to pitch a new immersive project called Camp Century at the Sheffield DocFest Marketplace.
Together with UpCreative, Wolf in Motion and Henrik Opperman we presented our completed prototype at Creative XR, in the offices of Digital Catapult.
In my keynote at Digital Design Days in Milan, I met many old and new friends, and shared my recent work in VR. And saw some amazing work by others!
I participated as a mentor in Alex McDowell and Juan Diaz B's World Building exercise at the Berlinale Talents in Berlin.
I spent several weekends over the year mentoring the four lucky teams who won funding for their VR idea at Boost HBG in Sweden.
A talk at the FITC Conference, about Long Term VR, and the challenge of making VR work that lasts 10 years, not 10 minutes.
Mentoring at the School of Machines, as part of a month-long Virtual Reality workshop for young passionate people in Berlin.